Post by Quinn Winters on Apr 30, 2013 1:53:06 GMT -5
Who can go to World vs World:
Any level character is allowed to participate in World vs World. When entering World vs World your character is automatically leveled to 80 and your gear and weapon damage are adjusted accordingly. However, your traits and skills will remain the same so until you have unlocked them all you will be at a disadvantage.
How to get to World vs World:
You can get to the World vs World panel by clicking on the castle icon at the top of the screen. The panel gives you a breakdown of what is currently going on in World vs World.
You can enter a World vs World map by clicking on the gray button that says "Enter World vs World" and choosing which map you would like to go to. When you enter a World vs World map it will place you in a safe zone where enemy players can not get to you.
World vs World Servers and Maps:
There are always 3 servers competing against each other across 4 maps that can hold up to 500 players each. Our server is Maguuma. Every Friday the World vs World scores reset and the servers we compete against are usually but not always changed.
The 4 maps that comprise World vs World are 3 identical maps called Borderlands and a 4th map called Eternal Battlegrounds. The borderlands each belong to one of the 3 servers, hence ours is the Maguuma Borderlands. Eternal Battlegrounds doesn't belong to any of the servers and is a 3 way battle for control. Borderlands are also a constant battle for control but the bulk of the action is generally in Eternal Battlegrounds.
What to do in World vs World:
There are several things you can do in World vs World and many ways you can go about doing them. The primary objective of World vs World is to control all of the strategic locations on the map; Supply Camps, Sentries, Towers, Keeps and a Castle. There are also enemy players to be killed, supply caravans to be destroyed, jumping puzzles to be completed, and the maps to explore.
Capturing Points:
Every Supply Camp, Sentry, Tower, Keep and the Castle is a strategic point that can be captured. The spot where you go to capture them is marked by a circle on the ground. Standing in it causes a bar to move indicating that you're gaining control of the point.
Sentries are the easiest points to capture. They consist of a single Veteran Guard standing in the point. Supply Camps are next up in difficulty, as they're guarded by many mobs. Supply Camps can be taken by very small groups of players. Towers, Keeps and the Castle have walls and gates that have to be broken down to gain entry. To break down these walls and gates it requires siege weapons. To build siege weapons it requires supply.
Supply:
Supply is created at Supply Camps and is transported there by Dolyaks. Enemy Dolyaks can be killed to keep supply from reaching its destination - the Towers, Keeps and Castle.
Supply Depots are found in every major building and in the Supply Camps. Your character can pick up supply from a Supply Depot by walking up to it. You can normally hold up to 10 supply but that number can be increased in several ways.
Siege weapons require supply to build - more supply than one person can carry, so it requires multiple people to build a siege weapon. Alternatively one person can run back to the Supply Depot repeatedly to build siege by themselves.
Siege Weapons:
Siege Weapons come in the form of blueprints that can be either built or placed on the ground for another player to pick up. There are 6 types of siege weapons that can be built in World vs World. Catapults, Arrow Carts, Cannons, Ballistas, Trebuchets and Siege Golems. Each has a different primary use, which will be in the description when you hover over one. They can be purchased from an npc in the starter area of any of the WvW maps. They can also be acquired by completing the jumping puzzles in WvW. There is a limit to how many siege weapons can be on any given map so occasionally it's not possible to place them.
Jumping Puzzles:
There are 4 jumping puzzles in World vs World, one on each map. The jumping puzzles on the borderlands maps are all the same puzzle and are moderate in difficulty. The jumping puzzle in the Eternal Battlegrounds map is one of the more difficult jumping puzzles in the game.
Enemy players can be encountered in any of the WvW jumping puzzles so it's always a good idea to go with a group of players. Some enemy players like to camp in the jumping puzzles and gank players. This is especially frustrating in the Eternal Battlegrounds puzzle which can take someone up to an hour to get through if they're new to it. (Once you're good at the puzzle it can be completed in around 18 minutes if you make no mistakes.)
The reward at the end of each jumping puzzle is a chest with siege weapons, badges of honor, and armor/weapons (usually blue ones.) The chest can be looted by each of your characters once every 24 hours.
Badges of Honor:
Badges of Honor are obtained in one of four ways. They can drop from enemy players and from some enemy mobs. They can be acquired from WvW jumping puzzle chests and from WvW map completion.
Badges of Honor can be spent at a vendor that is located in the safe zone of any World vs World map to purchase armor and weapon skins. They are also an ingredient in the crafting of a legendary weapon - 500 of them are required for the Gift of Battle.
To Follow a Commander or Not:
In Guild Wars 2 there is something known as Commander. This is a player who has a blue icon over their head and shows up on the map. The purpose of Commanders is to organize groups of people to do things such as capture and defend points.
However there is a problem with the system. Anybody can become a Commander if they have 100 gold, which can be easily farmed. This leads to a lot of people being Commanders when they don't really have any idea what they're doing. This can get your character killed.
So comes the choice, to follow a Commander or not, and if so, which Commander to follow? There are pros and cons to both sides.
Pros of following a (good) Commander:
- You're probably not going to die often even if you charge head on into a zerg of enemy players that covers your whole screen.
- You're probably going to gain a ton of experience and karma and rack up a lot of kills.
- You've likely got a zerg of players around to back you up and revive you.
Cons of following a Commander:
- You're likely in a zerg, which can be laggy.
- The enemy zerg is looking for our zerg so you will encounter a lot more enemies and fighting will be extremely chaotic.
- You are easily forgotten or left behind if you don't keep up.
To find out which Commanders are worthy of following or not takes following them and finding out. However, there are a few Commanders names I can give you that are worthy of following. Zero, Sabrina as Sorcerer, Paralda and Apeqx are all Commanders worthy of following. (Some would debate one or more of the names in that statement. I suggest you follow them and decide for yourself.)
How to Follow a Commander:
Following a Commander can be tricky. There can be lag, you can become distracted or lured away, the Commander could disappear or you can suddenly discover that the commander is going the opposite direction that you are and has covered a lot of ground before you even realized you were no longer following him.
The number one rule of following a zerg Commander (and some Commanders may love this and others may not like it - but do it anyway) is try to stay literally right on top of their toon. Obviously this isn't always going to be possible nor is it always wise, but if you don't you're inevitably going to lose them. You develop zerg mentality, no matter how hard you try to fight it, and you end up going where the mass of 200 players are going. But that's not where the Commander's going! He's going off in another direction! So stay right on top of that Commander or you will lose him. He's your link to a strategic victory. Without the Commander the zerg becomes a leaderless mob and doesn't accomplish much.
An added benefit to staying right on top of the Commander is when players stack they can cast aoe boons on the whole group of players, making you a very dense cluster of very damage absorbent, very powerful damage dealers.
A good Commander will let you know what's going on. Zero is a good example of this. He will tell everyone via chat to stack on top of him and stack might. Then he'll lead the charge toward the destination. If an enemy zerg is in the way he'll yell "PUSH!" and our zerg will act like a spearhead, cutting through the enemy zerg and mowing it down. Being right there in the center of all those enemy players, with all that awesome Maguuma backup surrounding you, you can use aoe's to rake in kill after kill. You'll be spending more time hitting F to search than you will hitting things on your skill bar!
Useful Links:
wiki.guildwars2.com/wiki/World_vs_world
www.guildwars2hub.com/guides/world-vs-world
Any level character is allowed to participate in World vs World. When entering World vs World your character is automatically leveled to 80 and your gear and weapon damage are adjusted accordingly. However, your traits and skills will remain the same so until you have unlocked them all you will be at a disadvantage.
How to get to World vs World:
You can get to the World vs World panel by clicking on the castle icon at the top of the screen. The panel gives you a breakdown of what is currently going on in World vs World.
You can enter a World vs World map by clicking on the gray button that says "Enter World vs World" and choosing which map you would like to go to. When you enter a World vs World map it will place you in a safe zone where enemy players can not get to you.
World vs World Servers and Maps:
There are always 3 servers competing against each other across 4 maps that can hold up to 500 players each. Our server is Maguuma. Every Friday the World vs World scores reset and the servers we compete against are usually but not always changed.
The 4 maps that comprise World vs World are 3 identical maps called Borderlands and a 4th map called Eternal Battlegrounds. The borderlands each belong to one of the 3 servers, hence ours is the Maguuma Borderlands. Eternal Battlegrounds doesn't belong to any of the servers and is a 3 way battle for control. Borderlands are also a constant battle for control but the bulk of the action is generally in Eternal Battlegrounds.
What to do in World vs World:
There are several things you can do in World vs World and many ways you can go about doing them. The primary objective of World vs World is to control all of the strategic locations on the map; Supply Camps, Sentries, Towers, Keeps and a Castle. There are also enemy players to be killed, supply caravans to be destroyed, jumping puzzles to be completed, and the maps to explore.
Capturing Points:
Every Supply Camp, Sentry, Tower, Keep and the Castle is a strategic point that can be captured. The spot where you go to capture them is marked by a circle on the ground. Standing in it causes a bar to move indicating that you're gaining control of the point.
Sentries are the easiest points to capture. They consist of a single Veteran Guard standing in the point. Supply Camps are next up in difficulty, as they're guarded by many mobs. Supply Camps can be taken by very small groups of players. Towers, Keeps and the Castle have walls and gates that have to be broken down to gain entry. To break down these walls and gates it requires siege weapons. To build siege weapons it requires supply.
Supply:
Supply is created at Supply Camps and is transported there by Dolyaks. Enemy Dolyaks can be killed to keep supply from reaching its destination - the Towers, Keeps and Castle.
Supply Depots are found in every major building and in the Supply Camps. Your character can pick up supply from a Supply Depot by walking up to it. You can normally hold up to 10 supply but that number can be increased in several ways.
Siege weapons require supply to build - more supply than one person can carry, so it requires multiple people to build a siege weapon. Alternatively one person can run back to the Supply Depot repeatedly to build siege by themselves.
Siege Weapons:
Siege Weapons come in the form of blueprints that can be either built or placed on the ground for another player to pick up. There are 6 types of siege weapons that can be built in World vs World. Catapults, Arrow Carts, Cannons, Ballistas, Trebuchets and Siege Golems. Each has a different primary use, which will be in the description when you hover over one. They can be purchased from an npc in the starter area of any of the WvW maps. They can also be acquired by completing the jumping puzzles in WvW. There is a limit to how many siege weapons can be on any given map so occasionally it's not possible to place them.
Jumping Puzzles:
There are 4 jumping puzzles in World vs World, one on each map. The jumping puzzles on the borderlands maps are all the same puzzle and are moderate in difficulty. The jumping puzzle in the Eternal Battlegrounds map is one of the more difficult jumping puzzles in the game.
Enemy players can be encountered in any of the WvW jumping puzzles so it's always a good idea to go with a group of players. Some enemy players like to camp in the jumping puzzles and gank players. This is especially frustrating in the Eternal Battlegrounds puzzle which can take someone up to an hour to get through if they're new to it. (Once you're good at the puzzle it can be completed in around 18 minutes if you make no mistakes.)
The reward at the end of each jumping puzzle is a chest with siege weapons, badges of honor, and armor/weapons (usually blue ones.) The chest can be looted by each of your characters once every 24 hours.
Badges of Honor:
Badges of Honor are obtained in one of four ways. They can drop from enemy players and from some enemy mobs. They can be acquired from WvW jumping puzzle chests and from WvW map completion.
Badges of Honor can be spent at a vendor that is located in the safe zone of any World vs World map to purchase armor and weapon skins. They are also an ingredient in the crafting of a legendary weapon - 500 of them are required for the Gift of Battle.
To Follow a Commander or Not:
In Guild Wars 2 there is something known as Commander. This is a player who has a blue icon over their head and shows up on the map. The purpose of Commanders is to organize groups of people to do things such as capture and defend points.
However there is a problem with the system. Anybody can become a Commander if they have 100 gold, which can be easily farmed. This leads to a lot of people being Commanders when they don't really have any idea what they're doing. This can get your character killed.
So comes the choice, to follow a Commander or not, and if so, which Commander to follow? There are pros and cons to both sides.
Pros of following a (good) Commander:
- You're probably not going to die often even if you charge head on into a zerg of enemy players that covers your whole screen.
- You're probably going to gain a ton of experience and karma and rack up a lot of kills.
- You've likely got a zerg of players around to back you up and revive you.
Cons of following a Commander:
- You're likely in a zerg, which can be laggy.
- The enemy zerg is looking for our zerg so you will encounter a lot more enemies and fighting will be extremely chaotic.
- You are easily forgotten or left behind if you don't keep up.
To find out which Commanders are worthy of following or not takes following them and finding out. However, there are a few Commanders names I can give you that are worthy of following. Zero, Sabrina as Sorcerer, Paralda and Apeqx are all Commanders worthy of following. (Some would debate one or more of the names in that statement. I suggest you follow them and decide for yourself.)
How to Follow a Commander:
Following a Commander can be tricky. There can be lag, you can become distracted or lured away, the Commander could disappear or you can suddenly discover that the commander is going the opposite direction that you are and has covered a lot of ground before you even realized you were no longer following him.
The number one rule of following a zerg Commander (and some Commanders may love this and others may not like it - but do it anyway) is try to stay literally right on top of their toon. Obviously this isn't always going to be possible nor is it always wise, but if you don't you're inevitably going to lose them. You develop zerg mentality, no matter how hard you try to fight it, and you end up going where the mass of 200 players are going. But that's not where the Commander's going! He's going off in another direction! So stay right on top of that Commander or you will lose him. He's your link to a strategic victory. Without the Commander the zerg becomes a leaderless mob and doesn't accomplish much.
An added benefit to staying right on top of the Commander is when players stack they can cast aoe boons on the whole group of players, making you a very dense cluster of very damage absorbent, very powerful damage dealers.
A good Commander will let you know what's going on. Zero is a good example of this. He will tell everyone via chat to stack on top of him and stack might. Then he'll lead the charge toward the destination. If an enemy zerg is in the way he'll yell "PUSH!" and our zerg will act like a spearhead, cutting through the enemy zerg and mowing it down. Being right there in the center of all those enemy players, with all that awesome Maguuma backup surrounding you, you can use aoe's to rake in kill after kill. You'll be spending more time hitting F to search than you will hitting things on your skill bar!
Useful Links:
wiki.guildwars2.com/wiki/World_vs_world
www.guildwars2hub.com/guides/world-vs-world